Paul Wilshaw · Designed for Humans

This site

Making Willowmere

A pixel-art portfolio game in two and a half weeks, with Figma Weave for the art and Claude Code for the build.

Willowmere was built between 19 September and 5 October 2026: 272 commits, 228 of them written with Claude Code. Paul wrote the story, designed the world and made every call on how it looks and reads. The Manchester buildings started as photos and sketches, turned into pixel art by a Figma Weave flow and a Claude skill that cleans each image up (at most 16 colours, a one-pixel outline, signs redrawn in a pixel font) and sizes it against Paul's character.