Paul Wilshaw · Designed for Humans

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Guides

  • How do you upskill a UX team on AI?: How to upskill your UX team on AI: what to hand over, what to keep human, and a five-step training plan that builds judgement first.
  • What should go into a design system?: What should go into a design system? Components, plus tone of voice, icons, photos, research and docs, and the maths that proves duplication costs money.
  • Is a design system a product?: Is a design system a product? Yes. How to give yours an owner, regular releases and a System Usability Scale score the business will believe.
  • How do you scale a design team?: How to scale a design team, from someone who grew a UX team from nobody to 20+: skills maps, live design tasks and hiring people who'll challenge you.
  • What does good creative leadership look like?: Good creative leaders clear the path, protect their team from noise and help people grow, even if that means leaving. Lessons from leading design teams.
  • What are semantic colours?: What semantic colours are, why each should do one job in your design system, and how to test them in real screens.
  • Making a case for digital accessibility: Why accessibility makes sense for people and for business, five quick fixes anyone can make, and over 50 colour contrast tools.
  • Making hackathons more inclusive: A plan for a hackathon that welcomes people who are usually left out: framing the problem, removing barriers and rewarding learning over winning.