Free Figma resources
Templates, free to use
- The Value Proposition Canvas (FigJam template): Map customer jobs, pains and gains against what your product offers.
- Transparency and feedback roadmap (FigJam template): A public-facing roadmap that shows customers what's coming and what you heard.
- Product lifecycle journey mapping (FigJam template): Map every stage of a product's life, from discovery to retirement.
- A Better Opportunity Canvas (FigJam template): Frame the problem, the people and the outcome before you design.
- Ultimate technology icon set (Figma file): A technology icon set with usage guidelines and a how-to guide.
- System Usability Score template (FigJam template): Run and score SUS surveys (with UKFast/ANS).
- Alpha, Beta, Early Access and General Access releases (FigJam template): Service design phases for staged releases (with UKFast/ANS).
- Problem exploration workshop (FigJam template): A workshop for exploring a problem before jumping to solutions (with UKFast/ANS).
Guides
- How do you upskill a UX team on AI?: How to upskill your UX team on AI: what to hand over, what to keep human, and a five-step training plan that builds judgement first.
- What should go into a design system?: What should go into a design system? Components, plus tone of voice, icons, photos, research and docs, and the maths that proves duplication costs money.
- Is a design system a product?: Is a design system a product? Yes. How to give yours an owner, regular releases and a System Usability Scale score the business will believe.
- How do you scale a design team?: How to scale a design team, from someone who grew a UX team from nobody to 20+: skills maps, live design tasks and hiring people who'll challenge you.
- What does good creative leadership look like?: Good creative leaders clear the path, protect their team from noise and help people grow, even if that means leaving. Lessons from leading design teams.
- What are semantic colours?: What semantic colours are, why each should do one job in your design system, and how to test them in real screens.
- Making a case for digital accessibility: Why accessibility makes sense for people and for business, five quick fixes anyone can make, and over 50 colour contrast tools.
- Making hackathons more inclusive: A plan for a hackathon that welcomes people who are usually left out: framing the problem, removing barriers and rewarding learning over winning.